Interactive Art Physical Research Tangible Media

Symbiotic Skin

Symbiotic Skin is an interactive experiential work that asks audiences to consider a future where humankind can no longer breathe independently, having adapted to this evolutionary shift by forming lifelong bonds with creatures entitled ‘symbiotes’. This previously unknown species attach themselves to the human body across the chest, creating a symbiotic bond allowing both human and creature to breathe as one.

In Symbiotic Skin, audiences are presented with an opportunity to experience this speculative future, by coupling with a creature and taking a mediated walk through a green space. The creature extends across an individual’s body and facilitates exploration of the environment through subtle vibrations and illumination, which permeate from the creature.

This work seeks to draw attention to current and ongoing sustainability issues, as well as providing audiences with a unique lens in which to view and interact with natural environments.

Project Details

Name: Symbiotic Skin

Year: 2018

Materials: pine, MDF, bolts, nuts, mouldable plastic, fabric, rattan cane, springs, elastic, wires

Hardware: LEDs, vibration motors, speakers, Linzerschnitte microcontroller, SD cards, MP3 modules

Interactive Art Physical Visual Communication


Crystalis is a collection of three crystalline forms, taking shape as an interactive sculpture. This project explores traditional print media, namely monoplate or block printing, by applying this millennia-old technique to an output only possible with modern technologies – laser cutting. It is through this exploration of contrasting processes that Crystalis evidences that digital and traditional media can coalesce to result in rich, exciting new possibilities.  

The project was developed in three stages, beginning with the design of patterns in Adobe Illustrator, with each pattern taking inspiration from different iconic patterns seen throughout history, including those from Celtic, Chinese and Native American cultures.

Once finalised, these patterns were laser cut into acrylic sheets, which were then processed as monoplates, following a traditional block printing process. Ink was applied to the plate and then run through a press, transferring ink to sheets sheets of translucent paper.

The final stage involved fabricating the crystalline forms, which were cut from acrylic and assembled using a combination of adhesive and folding, where the acrylic is heated along a seam and folded in place, harding once it cools. The translucent paper, including the printed patterns was adhered to the newly formed crystals. Once complete, each crystal was embedded with an LED and connected to a motion-sensor, which triggers the crystals to blink in a ‘breathing’ pattern when someone moves their hand over them.

The resulting outcome is a delicate, ambient interactive sculpture that responds to movement with a soft and warm ‘breath’ effect, almost like the crystals have their own heartbeat.

Project Details

Name: Crystalis

Year: 2013

Materials: translucent paper, block ink, acrylic, MDF, wire

Software: Adobe Illustrator

Hardware: LEDs, PIR motion sensor, Arduino Uno

Interactive Art Physical Tangible Media

Trail of Traits

Trail of Traits seeks to encourage exploration of urban spaces through whimsy and problem-solving with ambient interactive media. This project was specifically designed for exhibition at the 2013 Ars Electronica Festival, held in Linz, Austria.

The project takes shape as a collection of four interactive discovery boxes which lead participants on a trail throughout a given city or event. These boxes sense the presence of those passing by, and chime, in order to capture audience attention. When opened, these boxes illuminate to reveal a riddle, which must be solved to find the next box along the journey. This novel take on a scavenger hunt spans across various cultural landmarks around the installation site. The boxes are coated with patterns which compliment their given location, whilst interior patterns are an additional clue to the next location that is part of the trail. The trail has no beginning or end point – users will simply stumble across one of these boxes and their adventure will commence!

A key aim of this project was to help tourists uncover exciting cultural aspects of a city, while also providing locals with an opportunity to experience their city in new and novel ways.

Collaboration with Alice Brown

Installed within the U19 exhibition @ Ars Electronica Festival
Installed within the Bienenstock project @ Ars Electronica Festival
Installed within the Ars Electronica Centre @ Ars Electronica Festival
Installed within Tabakfabrik Linz @ Ars Electronica Festival

Project Details

Name: Trail of Traits

Year: 2013

Materials: acrylic, rare earth magnets, screws, wire, vinyl adhesive paper, bells

Software: Adobe Illustrator

Hardware: LEDs, PIR motion sensor, hall effect sensor, servo motor, Arduino Uno


First exhibited publicly in the Ars Electronica Festival, the world’s premiere event for public, electronic and interactive art in Linz, Austria, 2013.

Exhibited in the 2014 iteration of SHAPE of Things to Come at QUT, Brisbane, Australia.

Information Design Interactive Art Physical

Division & Dusk

This project responded to a brief asking for a physical data visualisation informed by qualitative data that made a strong case for its own physicality. This criteria was met in Division & Dusk through the inclusion of light as a material. The tripod component of the sculpture includes embedded LEDs that casts light through the central, suspended form (named Division). This light casts shadow across surrounding surfaces, where the holes and wire elements of Division entwine and intersect, resulting in the Dusk element of the work.

Project Details

Name: Division & Dusk

Year: 2015

Materials: acrylic, aluminium rods, screws, chain, wire

Hardware: LEDs, Arduino Uno


Exhibited publicly in ReForm: Art in Public Spaces as part of the Brisbane Street Art Festival in Brisbane, 2017.

Interactive Art Physical Research Tangible Media


This project is a collaboration with Michael Smith

Planets was also made possible by the partnership between QUT Creative Industries (Brisbane, Australia) and Ars Electronica Futurelab (Linz, Austria).

Planets is a participatory, performance-based interactive artwork, which explores connections between people, places and objects. The work comprises of 30 interactive orbs, designed to respond via proximity to a central ‘master orb’, which is held by a contemporary dance performer while they move through a large crowd. Planets was designed to appropriate and activate event crowds and debuted within a crowd of over 1500 patrons at the 2014 Ars Electronica Festival in Linz, Austria.

This work responded to the challenge of repurposing technology designed for a singular function and reimagining it in new and exciting ways. The technology in question, the Linzerschnitte microcontroller, is a low-cost FM receiver that can output a small current to control small electronic applications. The Linzerschnitte is at the technical heart of this project as it facilitates the relationship between performer and audience.

While Planets functions independently as a performative work, it is also the result of a pratice-based research project. This research investigated the concept of ‘exclusive experiences’ within interactive artworks, which can be understood as experiences that are transient, ephemeral and independent to a moment in time.

Project Details

Name: Planets

Year: 2014

Materials: thermoplastic, acrylic, silicone, thermochromic pigment, coloured pigments, glow pigments, bolts, nuts, wires

Hardware: LEDs, Linzerschnitte microcontroller, vibration motors


First exhibited publicly in the Ars Electronica Festival, the world’s premiere event for public, electronic and interactive art in Linz, Austria, 2014.

Finalist in the 2015 Sunshine Coast New Media Art Prize (now retired)

Jury Selection in the 2015 Japan Media Arts Festival