Physical Research Tangible Media User Experience Visual Communication

Recipes for Reflection


OzCHI 24hr Design Challenge

Recipes for Reflection is a collaborative project, developed with peers from design and psychology backgrounds in response to the 2016 OzCHI 24 hour design challenge.

This work responded to the challenge of fostering meaningful social innovation for an ageing population, which was an exciting and unfamiliar topic for the team to explore. Deliverables for the challenge response include a short video (design concept & prototype), design document in extended abstract format (6 page limit) and a blog for process documentation.

The project video submission, which details the project, design process and demonstrates a use-case scenario with a lo-fi prototype of the interactive recipe book.

The project team employed various methods including literature review, affinity diagramming, demographic studies, surveys and iterative prototyping, which allowed us to rapidly collate, synthesise and develop the concept into a rich, meaningful outcome. We were selected as finalists from 66 submissions and invited to present the concept to a panel and audience during the 2016 OzCHI conference, where the project was awarded as the winner; an achievement I am quite proud of.

Collaboration with Alice Brown, Claire Villalba & John Van Beusekom

Project Details

Name: Recipes for Reflection

Year: 2016

Methods: lo-fi prototyping, affinity diagramming, literature review, user surveys (data collection), thematic analysis

Software: Adobe Illustrator, Photoshop & Premiere Pro


Winner of the 2016 OzCHI Student Design Challenge

Digital Research User Experience Visual Communication


IxDiscover is a library of design and research methods, created to act as both a handy reference and support tool for interaction design students, as well as a resource for teaching staff.

My role in this project was a hybrid of researcher and designer, which lead me to write over 10,000 words of content across the series of methods and organise this within a WordPress-based website. My knowledge of HTML and CSS allowed me to customise a simple WordPress theme, resulting in a minimal, clear and impactful interface and experience for users.

What I’m most proud of in the IxDiscover project is the site’s ease of use and value it’s added to the interaction design student experience, which was feedback I’ve received from teaching staff and students quite a few times.

The live website is available here:

IxDiscover (

“a handy guide to 15 interaction design methods you might not have heard of, or used like this before”

Project Details

Name: IxDiscover

Year: 2020

Software & skills used: HTML5, CSS3, WordPress CMS, Adobe Photoshop (for image treatments) & Adobe InDesign (for template design)

Interactive Art Physical Research Tangible Media

Symbiotic Skin

Symbiotic Skin is an interactive experiential work that asks audiences to consider a future where humankind can no longer breathe independently, having adapted to this evolutionary shift by forming lifelong bonds with creatures entitled ‘symbiotes’. This previously unknown species attach themselves to the human body across the chest, creating a symbiotic bond allowing both human and creature to breathe as one.

In Symbiotic Skin, audiences are presented with an opportunity to experience this speculative future, by coupling with a creature and taking a mediated walk through a green space. The creature extends across an individual’s body and facilitates exploration of the environment through subtle vibrations and illumination, which permeate from the creature.

This work seeks to draw attention to current and ongoing sustainability issues, as well as providing audiences with a unique lens in which to view and interact with natural environments.

Project Details

Name: Symbiotic Skin

Year: 2018

Materials: pine, MDF, bolts, nuts, mouldable plastic, fabric, rattan cane, springs, elastic, wires

Hardware: LEDs, vibration motors, speakers, Linzerschnitte microcontroller, SD cards, MP3 modules

Interactive Art Physical Research Tangible Media


This project is a collaboration with Michael Smith

Planets was also made possible by the partnership between QUT Creative Industries (Brisbane, Australia) and Ars Electronica Futurelab (Linz, Austria).

Planets is a participatory, performance-based interactive artwork, which explores connections between people, places and objects. The work comprises of 30 interactive orbs, designed to respond via proximity to a central ‘master orb’, which is held by a contemporary dance performer while they move through a large crowd. Planets was designed to appropriate and activate event crowds and debuted within a crowd of over 1500 patrons at the 2014 Ars Electronica Festival in Linz, Austria.

This work responded to the challenge of repurposing technology designed for a singular function and reimagining it in new and exciting ways. The technology in question, the Linzerschnitte microcontroller, is a low-cost FM receiver that can output a small current to control small electronic applications. The Linzerschnitte is at the technical heart of this project as it facilitates the relationship between performer and audience.

While Planets functions independently as a performative work, it is also the result of a pratice-based research project. This research investigated the concept of ‘exclusive experiences’ within interactive artworks, which can be understood as experiences that are transient, ephemeral and independent to a moment in time.

Project Details

Name: Planets

Year: 2014

Materials: thermoplastic, acrylic, silicone, thermochromic pigment, coloured pigments, glow pigments, bolts, nuts, wires

Hardware: LEDs, Linzerschnitte microcontroller, vibration motors


First exhibited publicly in the Ars Electronica Festival, the world’s premiere event for public, electronic and interactive art in Linz, Austria, 2014.

Finalist in the 2015 Sunshine Coast New Media Art Prize (now retired)

Jury Selection in the 2015 Japan Media Arts Festival